Vray-Materials.de https://www.vray-materials.de Your ultimate Vray Material resource de-de 2006 Vray-materials.de Thu, 01 Jan 1970 01:00:00 +0100 Stone Pavement Road, by Roman [Lviv] 0.00 (0 votes) Road stone pavement Enable map: Bump, Diffuse, Reflect, Displace. Two presets: simple, after rain. Pattern: like a cobble fan. Texture seamless "the material setting is not very good, but the texture is not bad, it may be useful to someone" https://www.vray-materials.de/all_materials.php?mat=3280 https://www.vray-materials.de/all_materials.php?mat=3280 Red Leather, by kavehsaeed 0.00 (0 votes) I hope you use and enjoy it. ;) https://www.vray-materials.de/all_materials.php?mat=3277 https://www.vray-materials.de/all_materials.php?mat=3277 Snake Leather, by kavehsaeed 0.00 (0 votes) I recommend to use on small scales :) https://www.vray-materials.de/all_materials.php?mat=3272 https://www.vray-materials.de/all_materials.php?mat=3272 Fabric - Cloth - procedural colours, by Banshee 0.00 (0 votes) This is a very simple setup for an easy to use fabric / cloth material. The colours are generated procedurally, so there is no need for a diffuse texture and you don´t have to worry about colours being burned by altering them via a colour correction. All you need to do is change the 2 colours in the mix map - and for your convenience, you can then use the colour correction map to fine tune the result. For the fine fuzzy effect, use a very short and fine vray fur. https://www.vray-materials.de/all_materials.php?mat=3271 https://www.vray-materials.de/all_materials.php?mat=3271 Scratched metal, by kavehsaeed 0.00 (0 votes) This is a clear material and it shines depends on environment light. https://www.vray-materials.de/all_materials.php?mat=3270 https://www.vray-materials.de/all_materials.php?mat=3270 Rubble, by kavehsaeed 0.00 (0 votes) I hope you use and enjoy it. ;) https://www.vray-materials.de/all_materials.php?mat=3269 https://www.vray-materials.de/all_materials.php?mat=3269 Brick facade, by kavehsaeed 0.00 (0 votes) This Brick is available in market with " Azarakhsh " brand and it use for facade design. https://www.vray-materials.de/all_materials.php?mat=3268 https://www.vray-materials.de/all_materials.php?mat=3268 TyFlow Destruction 3, by Banshee 0.00 (0 votes) Hi all, here comes an update to the tyflow destruction setup. The metal box represents any collision object. It will destroy the geometry where it hits, but won´t explode the whole object. It´s a simple and very fast setup, hope you enjoy. You will find the whole max file in the zip file with the complete setup. https://www.vray-materials.de/all_materials.php?mat=3266 https://www.vray-materials.de/all_materials.php?mat=3266 TyFlow Skin tearing effect, by Banshee 0.00 (0 votes) Hi again, my 2nd setup for the amazing TYFlow plugin. The zip file contains the tyflow setup as well as the simply shaders. A collision object (an animated box) triggers the skin to peal off of the main object which has a flesh like material. LEave a comment if you like! PS: The sample scene shows the "new" lighting and reflections that will soon be added to the new sample scene. https://www.vray-materials.de/all_materials.php?mat=3265 https://www.vray-materials.de/all_materials.php?mat=3265 TyFlow Destruction 1, by Banshee 0.00 (0 votes) Hi all, Tyson Ibele recently released his amazing TYFlow plugin, which completely replaces the old and clumsy PFlow plugin that comes with 3DSMax. You can download Tyflow here: http://docs.tyflow.com/download/ In the zip file you will find a complete destruction setup. It´s way more complex than it has to be, but provides options like one birth node for each material, additional physX modifiers which can alter the behaviour of the scene etc. If you want to use DR with vray, add an export modifier and export the full cache, then turn off the initial tyflow. In this scene the red ball crashes into the sample object and completely shatters it, all the kinetic energy gets transfered through the different stages and will shatter the objects into ten thousands of large to tiny fragments. All almost done in realtime! You can use this setup to break down buildings, which won´t completely collapse - only in the areas where the impact of the "bullet" is noticable. If you have any questions, just ask them here! Thanks Tyson for that amazing plugin! Note: The concrete shader is not included in the file. Simply replace the shaders you want to use in the provided multi-sub-material. It´s not about the shader here, only about the destruction setup. Careful, save before moving the timeline! https://www.vray-materials.de/all_materials.php?mat=3264 https://www.vray-materials.de/all_materials.php?mat=3264