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How To Use

Old bricks

  Old bricks by sokratas

Category Architecture
Date 2007-03-03 10:50:10
Rendertime 00:25:16
System P4 2.6Ghz
Vray version 1.5 RC3
3dsmax version 9.0
Comment Again, not my usual workflow - in such case I'd just paint custom maps to all needed slots. Here you can adjust the depth of gaps and two bump levels in displacement mix. Same for the darkness in the color and reflectance maps - use the color map curves in bitmap parameters.

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Biagiox wrote: Thank you dude, great mtl ;)

adrien75007 wrote: thanks

Onix wrote: Really nice. Thanks!

nelvarq06 wrote: amazing shader thanks you very much for sharing

ryan008 wrote: this is good

rhlkvr15 wrote: thank you dude......

hsr wrote: thank you!

spline monkey wrote: very nice material, -3 for tileability

royrevolver wrote: great!

cryptocid wrote: so so

blaze0007 wrote: hard to tweak, but beautiful =) keep up the good work !

alsangan wrote: Thanks for the map, i'm gonna use it a lot!

typa wrote: thanks alot

fa-mo wrote: thank you

Solid wrote: I can't seem to load this material, can someone help me with that?

stefdevos wrote: Nice mat. but doesn't work on large faces because of small tiles :(

cryptocid wrote: tnx a lot! good textures,very usefull!!

specterworld wrote: thanks for sharing

facuscar78 wrote: rated this material with 9 Points

Aows61 wrote: thanks alot foe this nice and very usefull mats and i have a question which is (i have 3dmax v8 now if i download these materials or i took from anywhere it is work on any version i have ? or not ? thank alot

henrytan wrote: good too big

moyno wrote: Nice

mrmax wrote: Thanx

shadowcrane wrote: woow!.. that looks great, nice work

haizephyer wrote: nice

Noïra wrote: great !

yunus wrote: 25 m to much render time try to not use displace.

Ruso wrote: 6

kiri wrote: potable

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