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Infected Skin [Seamless] [Procedural]

  Infected Skin [Seamless] [Procedural] by Need_Help

Category Organic
Date 2007-02-25 04:25:24
Rendertime 00:11:30
System Intel P4 3.20GHz, 1GB RAM, Windows XP
Vray version 1.5
3dsmax version 8
Comment I don't know why my VRay cannot use my procedural bump and displacement, so, you can set it in another material slot and render it out as material, then use it (thats why its [procedural]. This type of infected skin is caused by the sensitive of the body to certain thing. (I get this before, but not as serious as this since I take medicine early when I found it ;) )Please comment it, thanks and have a nice day :)

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snowhill07 wrote: I dont know about skin but you could make a good landscape with all those bumps.

capp wrote: i think that you need help :-D your skin looks tarnished. your mats need smore reflection/refraction to look more real !!!

Need_Help wrote: Can you tell me what you mean by 'terracotta material'? Please tell it more clearly, do you mean that it needs to be more transparent? Or what you mean by that? Thanks :)

capp wrote: Just another handmade terracotta material ;-)

Need_Help wrote: Does it looks like infected skin? This is a procedural material but my vray can't 'read' it, so what I need to do when I change the setting is, change the setting of the map in another slot, then render it as texture and use the bitmap (my vray can only render stuff like this correctly, don't know why :( )

Need_Help wrote: I let one of my friend see it and he told me that it needs pores. Actually it DOES, you can adjust it in the bump map. (maybe i made it too small (or maybe its too dark/bright that makes him can't see it, sorry for that :P ) If you can't find/edit it, please post 'Edit the bump map' in the comments and I will reupload it :) Thanks and sorry for making you to do more 'works' :P

Need_Help wrote: For your information, I uploaded the save file of the scene. When you want to use it, you can go to the Materials Editor, and select my Material then click 'Put to library'. Then you can use it anywhere and you can choose the library that you want to put inside ;)

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