What we are working on:

- Categories for Maya, C4D and others! (finally!)
- Category for TyFlow Setups
Until then, you can upload TyFlow or PhoenixFD Setups in the Special Effects Category!

Data Policy Update

According to the European General Data Protection Regulation / EU-DSGVO Datenschutzgrundverordnung, we have updated our Privacy rules. (German language). Please read them here.

Illegal textures

Please be aware that we have to control every material concerning legal issues. Copyright infringing materials will be deleted without notice. If you notice any copyright-protected textures on this site, please report this immediately to support[at]


How To Use


  rdg::graphPaper by rdg

Category Others
Date 2007-02-07 12:43:42
Rendertime 00:02:41
System Intel Model 15/6 - 2GB RAM
Vray version 1.5 RC3
3dsmax version 9
Comment A procedural graph paper texture. The essential part of this material are both Gradient Ramps (horizontal and vertical) that define tiling and line management. Colors are defined by the top mix or output map (depending on material version).

This a prove-of-concept implementation for my current work: \"some unstructured comments on methods and tools for the generation and manipulation of procedural materials in 3dsmax\" (

You are not logged

You can't download materials or leave a comment.
Please log-in now:

wlrud159 wrote: Thanks!

octopus7 wrote: handy background for clay renders

atata13 wrote: tnax i will use it

Flatshader wrote: oh thanks for that!

rdg wrote: Download the mterial and its utilty for MAX9: Run the installer: Maxscript -> Run Script ... and choose the downloaded file. If there are any bugs, please report them in the forum. USE THIS ON YOUR OWN RISK IN PRODUCTION ENVIRONMENTS!

rgb wrote: *script

rgb wrote: very good one will wait for the scrit :)

rdg wrote: I will post the next days the utility to control the linewidth of this texture. I must admit that without it the use is somewhat limited.

hegmar wrote: cool

Banshee wrote: Thank you :) That idea is just brilliant. A script or plugin which could be used to manipulate global settings of a material without having to change all values in every single map.... wow that would be brilliant.

Full-Service Werbeagentur Expose