What we are working on:

- Categories for Maya, C4D and others! (finally!)
- Category for TyFlow Setups
Until then, you can upload TyFlow or PhoenixFD Setups in the Special Effects Category!

Data Policy Update

According to the European General Data Protection Regulation / EU-DSGVO Datenschutzgrundverordnung, we have updated our Privacy rules. (German language). Please read them here.

Illegal textures

Please be aware that we have to control every material concerning legal issues. Copyright infringing materials will be deleted without notice. If you notice any copyright-protected textures on this site, please report this immediately to support[at]vray-materials.de.


How To Use

 Glass (Procedural) Red with golden Ornaments

  Glass (Procedural) Red with golden Ornaments by Banshee

Category Glass
Date 2006-11-14 14:46:52
Rendertime 01:36:00
System Dual Intel 3 GHz
Vray version -
3dsmax version -
Comment Hi there,

a fully procedural (no textures) red glass with golden ornaments. I´ve got some nice arabian tea-glasses at home and tried to imitate the design ;-)
Of course you can also blend between other materials and make it wood and metal or something like that.

I used a very fine displacement here (edge-length 1 pix) so the rendertime was quite high. Without the displacement the material renders in a few minutes.Just drag the blend-map into the vray displacement slot.

You are not logged

You can't download materials or leave a comment.
Please log-in now:

Mad_Lo wrote: Why can't I download the material? as I try to do so, the page loads some scripts and changes website :(

devil_777 wrote: ty

msvera wrote: thankx

msvera wrote: thankx

schreck wrote: Awesome, thanks a lot mate!!

Onix wrote: Excellent!

kos3d wrote: Bravo. Thanks for sharing

uturn wrote: cool

Elana123 wrote: Amazing!

ikaru wrote: beautiful

baycom wrote: perfect 10 points

apple_muncher24 wrote: Zomg lol this material is teh best ever.. like really, up there with that city one:) congrats on being pro at vray

fa-mo wrote: thank you

Ramazoti wrote: amaizing thank

chandni wrote: ccoolllllllllllllllll

rgb wrote: nice one bro i like it lots

ghostcat wrote: thx for idea. Look for inlaid wood with gold ornament, and leave comment. once again thx

rmejia wrote: Fully procedural ! Very impressive !

Banshee wrote: Sure, you can combine as many materials as you want. Simply choose the glas for example, klick on blend again and make it a new blend-material. Then you can blend the blend-material again...and again... and again. Just keep in mind that it will render AGES then.

Espie1979 wrote: unbelievable!!! this material is outstanding. Is it possible to have more than 2 materials like a series of glass mosaic tiles?

LevaLeva wrote: i found out my posting probl;em: that was Apostrophe :)

Dominik.Martinez wrote: cool beans

Banshee wrote: ;-)

Dominik.Martinez wrote: damn it..i ment to give it a 9

Banshee wrote: Just in case some people are wondering what´s going on with the restored-votings in the last couple of days - the whole system runs automatically now, excessive downvoting (some users are even using scripts to vote down all materials) has become impossible now and downvoters like z-buffer and others are automatically banned, their votings are restored. So it could well be that some global rankings have changed in the last 48 hours. Well - it´s the _hard_ way but we believe it´s the best one to make sure no one spoils the fun of the _real_ users.

Marco wrote: architect_man was caught by our script and banned because of excessive downvoting. Thanks.

Astorias wrote: @architect_man: 10 is the best rating, 0 the worst. A _1_ for something like this makes me believe that you must be truly a Material-Master!!! Show us something from you then ;-)

Flatshader wrote: great stuff. Basically a simple material but very creative.

CADinho wrote: Great Banshee ! as usual ! 10_10

Sildo Loron wrote: Yeah, sixty style vom feinsten*g*

Magic wrote: Nice material and a beautiful pattern.

adryancyc wrote: wow...

Jophus wrote: You are the GOD of materials.

Jophus wrote: You are the GOD of materials.

Banshee wrote: The long rendertime actually only comes from the fine displacement. Use a bump-map and you´ll be fine :) Shouldn´t take longer than 10-15 minutes then. ;)

noouch wrote: nice procedural. shame it renders so long...

Mirko wrote: WOW!!! Incredible!!!

Banshee wrote: =) Yes of course it´s a mirrored swirl map with minimum details, so the swirl is basically black_white. The mirror-option makes the pattern interlinked - experiment with the center-values for really cool effects or mask the swirl with another swirl for almost tribal-like patterns.

capp wrote: WOW ! Did you used the swirl map to make the nice spiral ornaments ? very beautiful !

Full-Service Werbeagentur Expose