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How To Use


  Bambi by capp

Category Organic
Date 2006-11-04 16:52:41
Rendertime 00:39:26
System dual xeon 2,8 GHz
Vray version -
3dsmax version -
Comment this is a procedural distance fur shader made via displacement/bump.
renders pretty fast if you disable the displacement and use only as bump-map. (about 8 minutes on my system) will work fine on animals on distance.

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EliBowes wrote: impeccable really clever map made with no bitmaps. Really impressive

Skips wrote: thanks :)

uturn wrote: cool

agata00 wrote: like it!

d37ils wrote: oh its nice d37ils

BBBBBB wrote: rated this material with 10 Points

Meklon wrote: looks rather interesting? but personally, I don't like the direction of hair growth... To my opinion, something is wrong a bit with it. Anyway 9. You are mastered in creating procedural materials. Thanks.))

Cogu wrote: Great!!!

hellblazerjj wrote: really good :D

Pirog123 wrote: Bamby LOL!! xD! very origginally!!

Lixtetraxx wrote: Really nice!

robert3 wrote: beautiful

bill wrote: very cool :)

Esteban wrote: Nice Matt!!

ipo wrote: nice idea !

adryancyc wrote: Could of been a little bit more furry . Nice one !

kmar wrote: :) cool

Banshee wrote: very nice....!!!

tiger_man wrote: thank you

jinkyu lee wrote: good..

razor1988 wrote: Jelonek Bambi :D Great

WhiteCrow wrote: :)

srb wrote: cool!!

jonnybefree wrote: sweet :-)

Marco wrote: HAHA :D Cool!

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