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Snow by K.F
||Procedural SSS snow shader.
Please note that for artistic reasons, the material color is a little bluer and more shimmering than reality, for more realistic snow just change the SSS color from light blue to very light blue, almost white, and reduce the specularity and glossiness.
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laurent75016 wrote: top
reginadim wrote: thanks
TeddyM16 wrote: I am impressed by the quality of the materials offered by the community. I hope one day all this will be available for CINEMA 4D!
jakooobek wrote: super
JR-AIS7 wrote: Excellent!
msaody wrote: good
agigi wrote: awesome
Design Team Interio Source wrote: good quality and good work
ahmedfawzi0202 wrote: wow
glip2004 wrote: Very good!
cavaciava wrote: thanks a lot
soondak wrote: thanks...
phatriqk wrote: nice
thechrisman wrote: Thank you!
xiaoguai8643 wrote: a
hjung1979 wrote: very nice!!
clin10alone wrote: gud
kabam2786 wrote: Thanks alot!!
AzuwanMohd94 wrote: thanks
dvrayc3 wrote: very nice
draghicibog wrote: hi would be possible to save a version for max2016?
alieftekhari wrote: good . tanx
djshark0 wrote: thank you , good job
eng_pm2002 wrote: ok
jsam88 wrote: yes
Cloud_W wrote: jnhcxg
sirohoro wrote: sf
wylhanjia wrote: Let me have a try,thank you
surfrdm wrote: thank you very much for this work
pab_rs wrote: Nice, good job (: Thanks
f1_senna wrote: Thank you so much.
dhruvil463 wrote: needs all materials in 3d max 2014 version & vray 3.0
onaranzohre wrote: thanx
habib1988 wrote: many thanks :)
mariiaed wrote: nice
Dominarval wrote: Ð’ÐÐ’
nyirko22 wrote: cool
K.F wrote: Yeah, it's fine displacement coupled with SSS, so render times are pretty demanding, but it's done on my ancient i7-950, so it's not as bad as it seems if your rig is not a glorified potato like mine is.
Banshee wrote: But boy, the rendertimes^^ I guess itÂ´s about time to release an optimised sample scene for vray 3.6 and max2018+
Banshee wrote: Thanks a lot K.F., this is brilliant. Looks very good - the black lines around the sampleobject are certainly faulty displacement seams which wouldnÂ´t occur on closed geometries.