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How To Use

Procedural Gravel Screed Topping

  Procedural Gravel Screed Topping by Tinutu

Category Architecture
Date 2014-12-17 13:17:27
Rendertime 00:01:00
System Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz, 16GB, Win7 x64, no SSD
Vray version 3.00.07
3dsmax version 2015
Comment Fully procedural gravel topping for extra grip areas like parks, parking spots, road crossings and others. C&C always most welcome!

NOTE! This item has displacement turned on, but you can swap between that and bump for the sake of rendertimes.

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belenguerram12 wrote: thx!!

JuanLujan wrote: Thanks!

ernesto0335 wrote: rated this material with 9 points

Promethevs wrote: Niceeeee

Artemis wrote: Nice Thought !

mafgohary wrote: Need to be saved in lower version

meodenemr wrote: THANK YOU

farinelli2234 wrote: rated this material with 7 Points

renjidubi wrote: nice

Vineethks wrote: good

eminx2 wrote: good

keroos wrote: d

JR-AIS7 wrote: ty

slowhand818 wrote: @tintu sorted thanks. I was opening it with winrar, tried opening with winzip and it opened fine. Thanks

Tinutu wrote: @slowhand818 - I just tried the version on the website and it shows up in the mat library, tested on multiple computers. Might there be a problem on your end? Regardless, do let me know and I will look into it further.

slowhand818 wrote: tinutu the .mat file is empty, there are no materials to load into max

Tinutu wrote: EDIT: time is 1 minute for just the sample item, not the floor itself, hence the difference when reading the timestamp on the preview. 2. Some of you might experience extreme displacement, just turn it down considerably :)) Thanks, enjoy!

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