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How To Use

Crystals / Kristalle

  Crystals / Kristalle by Banshee

Category Stone
Date 2013-07-25 13:18:35
Rendertime 00:08:55
System -
Vray version 2.4 Advanced
3dsmax version 2009
Comment Hi everybody,

I´d like to share a crystal material with you. It basically consists of 2 displacement-maps. Those were created by simply building a few "real" crystals and rendering a z-buffer image of them. This image was then used as the displacement-map. How to use: Take your object that you want the crystals to grow on and give it a stone-material. Then clone that object, add a slight push-modifier to it and apply the crystal-material. The strength of the displacement-map-value specifies the length of the crystals.

Hope it´s useful for someone ;)

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Banshee wrote: Oh by the way, the material renders a while obviously. I used 150 GHz and it took 9 minutes.

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