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How To Use


  X-ray by pietras_25

Category Special Effects
Date 2009-10-06 03:15:05
Rendertime 00:01:00
System quad
Vray version 1,5
3dsmax version 9
Comment Baroque don't irritate ;)
There is evolution.


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sinapsisdigitalnuevo wrote: nice

beyondjz wrote: it very good,thanks

Skips wrote: Thanks ;)

tapatioooo wrote: ated this material with 9Points

uturn wrote: cool

pietras_25 wrote: @sanjey max 9, max 2010,max2012 vray 1.5, 2.00 this works without any problems. Assign to the object only and render. ;)

sanjey wrote: Its not working for me.. I get a red colored simbiont material with a techno x ray shader but there's nothing there.am getting a flat red render.. can someone help please? thnx

Mr. NiceGuy wrote: rated this material with 9 Points

houssemus wrote: thats cooooool

cie_ching3 wrote: u save my day dude, this is what i'm searching for. thanks bravo

pietras_25 wrote: try to combine with uvw mapping or unwrap your mesh. Examples jpg have spheriical uvw only.

pietras_25 wrote: try to combine with uvw mapping or unwrap your mesh. Examples jpg have spheriical uvw only.

aberreondo wrote: i am getting horizontal lines, what am i doing wrong?

juice666 wrote: looks really nice :)

sergeneren wrote: yeah a little more light would be good

cosmoscosmos wrote: СПАСИБО, БРАТ!

hamam090 wrote: cool thats cool

stonekraft wrote: well, this is something!!!

aonan007 wrote: GOOD

nnq2603 wrote: Max9, nice to see sth 4 R9 :D

baroque wrote: you could increase the Light and noise subdivisons ;)

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