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How To Use

 SciFi walls part5

  SciFi walls part5 by capp

Category Metal
Date 2008-10-21 17:52:21
   
Rendertime 00:20:28
System quad
Vray version rc3
3dsmax version max9
   
Comment a bunch of procedural science fiction textures for walls. okay, not really procedural but made with max internal gradients. no external textures needed. part5, this one have screens with typo and a full small sunsystem completely made with procedurals/gradients, too. check the mapping channels

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Moochacho wrote: That's great material! Thank you!

ensolmotion wrote: very good!!1

niwatori-sama wrote: Thank you !

A_Ghonamy wrote: wooow >> keep it up :)

bigbearink wrote: Great Material ! I Love this site !!!!

mihaius wrote: for necromania666: you just click a material slot and then click the first little blue button that says "Get material", then you select "Mtl library" and some additional buttons will appear. Click "open" and browse for the .mat file you downloaded. Good luck!

Pirog123 wrote: "The screen with thos planets is procedural?! Holy cow." (c) Banshee AGREE- UNREAL AWESOME!!!! Coolest provedural mat ever!!!!

polracha wrote: It """"good sir

necromania666 wrote: I have a question i am using these materials for first time how do you add them to the library? or how do u apply them to vray? can anyone help?

necromania666 wrote: I have a question i am using these materials for first time how do you add them to the library? or how do u apply them to vray? can anyone help?

Sigaar wrote: all of these are GREAT!thanks a lot

logesh_v wrote: i think u deserve this title....."Material King" :)

Need_Help wrote: Now I really wonder how you can create 'images' in a procedural material....

Banshee wrote: procedural?! The screen with thos planets is procedural?! Holy cow.

capp wrote: dont worry if something renders wrong after applying the material to the sample object. if that is the case, you have to check mapping id and planar mappings on the innerball. these are not beginner materials, so please dont aks me things like -how can i apply the displacement map-




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