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How To Use

 SciFi walls part3

  SciFi walls part3 by capp

Category Metal
Date 2008-10-21 17:48:27
Rendertime 00:19:20
System quad
Vray version rc3
3dsmax version max9
Comment a bunch of procedural science fiction textures for walls. okay, not really procedural but made with max internal gradients. no external textures needed. part3 a scratched version with optional glas-cylinders with slime in it.

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compadre wrote: nice

SPBS wrote: nice one!

msvera wrote: awesome with 9points

uturn wrote: cool

DodoSerebro wrote: Nice details!

marawana wrote: Cool stuff!

snaily wrote: Perfect material! I dont know where i can use it but it looks so great!

traubon wrote: perfect

alemarroco wrote: 10

technews wrote: Awesome....

Xupypr_ wrote: jokingly

felixcat wrote: Excelente combinacion, perfecto!

mery wrote: me gusta

Need_Help wrote: What can I say / criticize anymore?

Banshee wrote: Ach Du spinnst doch -.-

capp wrote: dont worry if something renders wrong after applying the material to the sample object. if that is the case, you have to check mapping id and planar mappings on the innerball. these are not beginner materials, so please dont aks me things like -how can i apply the displacement map-

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