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How To Use

 SciFi walls part2

  SciFi walls part2 by capp

Category Metal
Date 2008-10-21 17:46:54
Rendertime 00:07:14
System dual quad xeon
Vray version rc3
3dsmax version max9
Comment a bunch of procedural science fiction textures for walls. okay, not really procedural but made with max internal gradients. no external textures needed. part2. this one is inspired by banshees titanium LED, but taken further

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arqjuanfer wrote: amazing

vaggelis wrote: GREAT!!!!

kingdicky wrote: fantastic. i was looking for a nightclub carpet with built-in LEDS. this did the trick with a bit of tweaking!

uturn wrote: cool

quexstre48 wrote: amazing!

fazilkavya wrote: good job man

nguyenhoangkhoi wrote: nice

enrique.gonzalez wrote: esta genial

Nira wrote: Очень качественно!

Pirog123 wrote: Insane!! 11/10

basika11 wrote: rated this material with 9 Points

basika11 wrote: rated this material with 9 Points

endoplasmic reticulum wrote: Awesome!

crackin wrote: Goddamn! That's HOT!

swatzek wrote: the best

samerbalaa wrote: amazing

D51 wrote: cool!!

gemreer wrote: 10

FrostyPanda wrote: Wow...This is GODLY!!!!

saadii wrote: thanx

G.ray wrote: nice!

chrisseq wrote: verry nice

angel_ibiki wrote: me so match. grat.

luizloja wrote: amazing

miweiler wrote: oh my god ;) how did you do that with complete procedural techniques ?!?!

elphoma wrote: me parece increible. el material está muy conseguido, kisiera saber como ha configurado el tema de las luces? un saludo

dmordred wrote: Great maps, love the classic Sci-Fi theme!

logesh_v wrote: if one has to learn detailed texturing....then it must be from CAPP...[:)]

3DCreator wrote: wow

Need_Help wrote: Your procedural materials always look better than textured materials.... (feels jealous lol)

arevulopapo wrote: Someone's been busy lately :D Thanks for the great collection, capp.

Banshee wrote: I start to hate you.

capp wrote: dont worry if something renders wrong after applying the material to the sample object. if that is the case, you have to check mapping id and planar mappings on the innerball. these are not beginner materials, so please dont aks me things like -how can i apply the displacement map-

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