What we are working on:

- Categories for Maya, C4D and others! (finally!)
- Category for TyFlow Setups
Until then, you can upload TyFlow or PhoenixFD Setups in the Special Effects Category!

Data Policy Update

According to the European General Data Protection Regulation / EU-DSGVO Datenschutzgrundverordnung, we have updated our Privacy rules. (German language). Please read them here.

Illegal textures

Please be aware that we have to control every material concerning legal issues. Copyright infringing materials will be deleted without notice. If you notice any copyright-protected textures on this site, please report this immediately to support[at]


How To Use


  Clay by Will

Category Plastics
Date 2008-05-27 11:45:33
Rendertime 00:02:07
System Q6600 @ 2.40GHz 4GO
Vray version 1.5
3dsmax version -
Comment Clay material.

You are not logged

You can't download materials or leave a comment.
Please log-in now:

megaa_wachiee wrote: thankss

hpf wrote: its great

kokuw wrote: good job

Husse86 wrote: amazing

stavros81 wrote: Thanx!

stavros81 wrote: Really nice stuff!!!

varelita16 wrote: nice!

MrTom wrote: Uses maps which are not included so pretty useless.

jarakbay wrote: gracias :)

tazanali wrote: Thanks you :)

maomaomao wrote: thanks so much!!

surendran wrote: thank you

PunkGuy wrote: Awesome!

Pussik wrote: Doesn`t work. :(

ogmo wrote: nice mat, nice rendertime

peixedoparana wrote: en castellano: lo voy a probar, que comentarios puedo dejar ahora?

Meklon wrote: Ten points only for rememberings of old quest... Neverhood... That was great. As for material it deserve 7, imho. Wet clay has more glossiness. Dry clay must have something like a salt layer on the surface. As for color it's all right, but don't forget about blue clay and other types. For cartoon animation it's good. Thanks anyway.

pixelsmoothed wrote: hah.. this one is fu$king funny ))) especially those finger tips on the surface... great one for using in the "toon" style renders

Will wrote: For Displace, I have use the modifier VrayDisplacentMod (Amount 0,5) , with Cellular (Heigt 15).

Will wrote: For Displace, I have use the modifier VrayDisplacentMod (Amount 0,5) , with Cellular (Heigt 15).

Need_Help wrote: I just find the bump / displacement map a bit weird (it looks a bit like finger prints + pattern of unknown object)

kikikiec1 wrote: Oh~ Good!!

arevulopapo wrote: Not bad. Maybe higher glossiness?

Razorx3d wrote: Great material

Full-Service Werbeagentur Expose